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unit UnitArray;inte**ce uses SysUtils;const JobNames: array[0..4] of String=(战士, 法师, 道士, 刺客, 弓箭手); //这是一个静态数组,运行期不需要改变,所以定义为constvar Job_AddAbility: array of array of Integer; //这是动态数组 procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);implementationprocedure Main(Npc: T电信私服NormNPC; Player: TPlayObject; Args: TArgs);begin Player.Say(IntToStr(Job_AddAbility[0][1])); //访问数组数据end;procedure InitArry;var I: Integer;begin //定义数组大小 SetLength(Job_AddAbility, 5); for I := 0 to 4 do SetLength(Job_AddAbility[I176复古传奇], 3); //赋值 Job_AddAbility[0] := [12,13,14,15]; Job_AddAbi龙行天下传奇lity[1] := [10,6,10,4]; Job_AddAbility[2] := [10,12,20,8]; Job_AddAbility[3] := [10,18,30,12]; Job_AddAbility[4] := [10,30,50,20];end;procedure FinaArry;begin FillChar(Job_AddAbility, SizeOf(Job_AddAbility), #0);end;initialization InitArry; //单元初始化的时候执行数组初始化(M2退出或重加载脚本)finalization FinaArry; //单元初始化的时候执行数组初始化(M2退出或重加载脚本)end.

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